so everything I read tells me to position my lights away from and behind my camera to avoid reflection off particulates in the water.
However if the light is directional (pointing away from the camera) does it have to be behind the camera?
Wouldn't it being in front of the camera actually give more "dead space" (space in which there is no direct light only light reflected off the object to be viewed)?
Kinda like fog lights on a car. They are in front of you so they can't reflect off the fog in front of your eyes.
here you also get a preview of the layout I'm planning on using.
lighting position
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- Posts: 251
- Joined: Jan 28th, 2013, 10:29 pm
- Location: Milton, Florida
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- Posts: 251
- Joined: Jan 28th, 2013, 10:29 pm
- Location: Milton, Florida
Re: lighting position
No opinions on this matter?
- thegadgetguy
- Posts: 238
- Joined: Feb 13th, 2011, 8:27 pm
- Location: Pennsylvania
Re: lighting position
In my experience, the light doesn't need to be behind the camera. It can be behind it, or even in front of it, but the main thing to make sure of is that it is off to the side a bit. Above or below would achieve the same effect. This also seems to help with shadows - since the light is at an angle, the shadows are such that they clearly define the edges of the objects you are looking at.
Well, hope it helps with your build! Good luck.
Well, hope it helps with your build! Good luck.